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dc.contributor.authorVelásquez Lecca, Susana Mercedes
dc.contributor.authorManco Chávez, José Antonio
dc.contributor.authorBorja Torres, Rolando Juan
dc.contributor.authorHuamán Malca, Wilmer Amado
dc.contributor.authorCandia Quispe, Wilson Wilmar
dc.contributor.authorCortez Egusquiza, Raúl
dc.date.accessioned2024-05-23T16:08:56Z
dc.date.available2024-05-23T16:08:56Z
dc.date.issued2023
dc.identifier.urihttps://hdl.handle.net/20.500.13067/3180
dc.description.abstractThe integration of math gamification and Information and Communication Technologies (ICT) in learning has been a subject of growing interest. This approach seeks to improve student motivation and performance by transforming mathematics teaching into a more interactive and hands-on experience in university education. In this research the PRISMA method was used, 80,000 academic papers were systematically reviewed on ICT-supported math gamification in education whereof 79,994 academic papers corresponding to other fields were excluded, selecting and using at the end 55 articles to conduct this research. Studies were identified that explored the effectiveness of this combination at different educational levels, with a particular emphasis on higher education. The results highlight a significant increase in student engagement and motivation, as well as improvement in knowledge retention as shown in the figures and tables of this research. Instant ICT feedback and the application of digital educational games contributed to have a more active learning adapted to individual needs. Although the results are encouraging, challenges remain, such as the need for personalization and equity in ICT access. Continued research seeks to perfect these strategies maximizing the benefits of gamification and ICT, highlighting the importance of adapting to the diversity of learning styles in mathematics education.es_PE
dc.formatapplication/pdfes_PE
dc.language.isoenges_PE
dc.publisherInternational Journal of Religiones_PE
dc.rightsinfo:eu-repo/semantics/openAccesses_PE
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/es_PE
dc.subjectMath Gamificationes_PE
dc.subjectMathematics Teachinges_PE
dc.subjectMathematical Toolses_PE
dc.subjectMathematics and ICTes_PE
dc.subjectMathematics Learninges_PE
dc.titleMath Gamification and ICT for University Learning: Systematic Review Articlees_PE
dc.typeinfo:eu-repo/semantics/articlees_PE
dc.identifier.journalPolitical Science and International Relationses_PE
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.01.00es_PE
dc.relation.urlhttps://doi.org/10.61707/j5c9ts33es_PE
dc.source.volume5es_PE
dc.source.issue1es_PE
dc.source.beginpage218es_PE
dc.source.endpage236es_PE


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