Student Perceptions of the Gamification Process in Virtual Learning Environments at University Level
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Author(s)
Navas Gotopo, Soratna
Garces Rosendo, Eduardo Jesús
Flores Perozo, Inés del Carmen
Ramírez Sáenz, Carmen Soto
Raez Martínez, Haymin Teresa
Date
2023Metadata
Show full item recordPublisher
Springer Link
Journal
International Conference on Applied Technologies
Additional Links
https://doi.org/10.1007/978-3-031-58950-8_7Abstract
Gamification strategies are proved to motivate students while helping them develop the key skills related to a particular subject, especially when work- ing in virtual environments. During gamification students move forward, and go up levels while the learn new concepts. This research, is bases on the application of gamification strategies in the subject of Digital Thinking at the Universidad Autónoma de Perú. This was done through a quasi- experimental methodology. Among the main results there can be mentioned that the students felt more motivated, getting a more meaningful learning process.
Type
info:eu-repo/semantics/article
Rights
info:eu-repo/semantics/restrictedAccess
Language
eng