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dc.contributor.authorPretell Cruzado, Johny
dc.contributor.authorDe La Cruz, Noé
dc.contributor.authorHerrera Salazar, José Luis
dc.contributor.authorTarazona, Jair
dc.date.accessioned2022-03-02T20:09:50Z
dc.date.available2022-03-02T20:09:50Z
dc.date.issued2020-12
dc.identifier.citationCruzado, J. De La Cruz, N., Salazar, J., & Tarazona, J. (2020, December). ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals. In 2020 IEEE Congreso Bienal de Argentina (ARGENCON) (pp. 1-4). IEEE.es_PE
dc.identifier.isbn978-1-7281-5957-7
dc.identifier.urihttps://hdl.handle.net/20.500.13067/1691
dc.description.abstractThis work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the sample consisted of two classrooms of 5-year-old students from a private school in the city of Lima. The experimental group improved by 33.04% compared to the control group, which only improved by 14.56%. Furthermore, the difference in the average time it took to evaluate the subject in the experimental group and in the control group was significant. The time for the experimental group was 13.3 min., and the time for the control group was 16.7 min. It is concluded that the use of a mobile application with augmented reality satisfactorily influences the learning of vertebrate animals, specifically in four aspects that are included in the dimensions to which they correspond.es_PE
dc.formatapplication/pdfes_PE
dc.language.isoenges_PE
dc.publisherInstitute of Electrical and Electronics Engineerses_PE
dc.rightsinfo:eu-repo/semantics/restrictedAccesses_PE
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/es_PE
dc.sourceAUTONOMAes_PE
dc.subjectAnimalses_PE
dc.subjectDesign methodologyes_PE
dc.subjectUrban areases_PE
dc.subjectMobile applicationses_PE
dc.subjectAugmented realityes_PE
dc.titleARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animalses_PE
dc.typeinfo:eu-repo/semantics/articlees_PE
dc.identifier.journal2020 IEEE Congreso Bienal de Argentina (ARGENCON)es_PE
dc.identifier.doihttps://doi.org/10.1109/ARGENCON49523.2020.9505519
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04es_PE
dc.publisher.countryPEes_PE
dc.relation.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85114029551&doi=10.1109%2fARGENCON49523.2020.9505519&partnerIDes_PE
dc.source.beginpage1es_PE
dc.source.endpage4es_PE


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