Mobile Application with Augmented Reality to Improve Learning in Science and Technology
View/ Open
Author(s)
Gamboa-Ramos, Miriam
Gómez-Noa, Ricardo
Iparraguirre-Villanueva, Orlando
Cabanillas-Carbonell, Michael
Herrera Salazar, José Luis
Date
2021Metadata
Show full item recordPublisher
Science and Information Organization
Journal
International Journal of Advanced Computer Science and Applications
Additional Links
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85119685352&doi=10.14569%2fIJACSA.2021.0121055&partnerID=40&md5=0987344adb0250eb920f48f0120c8615Abstract
Education has taken a big turn due to the current health situation, and as a result the use of technology has become a great ally of education, achieving important benefits. Augmented reality is being used by teachers and students especially in distance and/or face-to-face learning through didactic learning, self-instruction and the promotion of research. This article shows the development and influence of a mobile application with augmented reality that serves as a reinforcement for the learning of Science and Technology in students of sixth grade of Primary and first year of Secondary School. The Mobile D methodology is used during the development process of the application, the research design is Pre-Experimental since the Pre-Test and Post-Test tests are performed to a single group of students being the total of 30, obtaining as final result the increase in the level of interest of the students to 100%, in the level of understanding there was an improvement of 50% and the level of satisfaction is maintained in a range of 40% satisfaction and very satisfied of 60%, which implies that the application helps them to improve their learning.
Type
info:eu-repo/semantics/article
Rights
info:eu-repo/semantics/openAccess
Language
eng
ISSN
2158107X
Collections
- Ingeniería de Sistemas [300]